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Showing posts from March, 2016

List of Free Tools and Utilities for Games and Other Development

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Below is a list of Free Tools and Utilities that I use most of the time. I hope it helps you as well: Software Description Platforms Notepad++ King of text editors! But only available on Windows :( Windows Brackets , Atom Great text editors for Mac OSX Mac OSX Tile Map Editor Awesome 2D tile map editor (Orthographic and Isometric) Windows, Mac OSX, Linux Inkscape Awesome Vector Art Editor (SVG etc.) Windows, Mac OSX, Linux Kingsoft Office Free alternative of Microsoft Office Windows, Mac OSX, Linux Blender 3D Awesome 3D Authoring tool Windows, Mac OSX, Linux particle2dx.com Online free tool to develop particles for Cocos2dX Games Web based FileZilla Free FTP Utility Windows, Mac OSX, Linux Dia Diagramming Tool (Flowchart etc.) Windows, Mac OSX, Linux Audacity Audio authoring tool Windows, Mac OSX, Linux XAMPP / LAMP/WAMP Apache and PHP with MariaDB easy install package F

Debugging Cocos2D-X Android Builds through Command Prompt

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If you have developed builds for iOS, you may know how excellent XCode is as a development platform. One of its best features is its integrated Debug terminal. On Android, we have got an excellent IDE Eclipse, which has its own Debugger as well. However, due to me facing certain configuration issues with it and Cocos2D-X, I switched to the normal Text Editor+Terminal development for my personal projects. In which case, I had to struggle a bit with the debugging on terminal. So, how do you debug an Android build on Command Prompt or Terminal. The easiest way out is just entering the following to the command prompt.  > adb logcat However, this will result in you being shown all events going on within your device (including the system events). So much so that it becomes almost unusable. So we need to filter out the messages that are not coming from our game/build. For that we can use the following:  >  adb -d logcat com.yourCompany.yourApp :I *:S

Cocos Creator: First Impressions

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WARNING: Cocos Creator is still in Beta stage. So a new editor has been launched by the Cocos team today (2nd March 2016), and I planned to check it out for myself. So I downloaded the Mac build from the downloads page . Before proceeding I'll break the Bad News. Cocos Creator as of now ONLY supports JavaScript. (Somehow I've always been prejudiced against JavaScript as something only fit for webpage validation, despite knowing that that is not true). Disappointed, I immediately dropped a message to their FB page, asking whether CPP support is coming soon. Somehow I was worried that JS supports only Webpage/web-view games. Pestered by me, they said it'll come when it's time. And I made peace. So I was back to the editor, and the first thing it asks you is to login to your cocos account. Once you've logged in, it asks you to create/open a project, as shown below: I chose the example collection and proceeded to open the project. I realised